Rapid shock and encirclement by mechanised armies replaced the grinding attrition of World War I trench warfare. Something that was not present in the original game which had a single setting of "hard".From 1939 to 1941, Germany stunned the world with the introduction of Blitzkrieg, a new mode of war focused on massed armored spearheads and close air support. Replay ability is guaranteed by varying levels of difficulty and differing starting scenarios for individual battles. have been expanded and enhanced to add both complexity and depth to the game-play. The basic mechanics of the original game, tactical use of force, maintenance and disruption of supply lines, etc. If you're not familiar with either game then just give it a go, you will not be disappointed. If you enjoyed the original UOC then you will love UOC2. A great challenging experience for anyone who enjoys strategy games. The basic mechanics of the original game, tactical use of force, maintenance and disruption of supply UOC 2 is a simple game to learn, but a very hard game to beat. UOC 2 is a simple game to learn, but a very hard game to beat. Either I missed it or they should add a better UI display. Game(s) like: Panzer Corps, Fantasy General II Pros: - The supply line was a lot of fun to manage and cut off - Unique turn based combat using steps as units - Nice long campaign - took me about 30+ hours Cons: - The game could be a little obtuse on special units, steps - but they have added more tooltips with details - I still never understood your percentage to hit on air strikes and the special attacks - suppression and others. Excellent strategy game as you fight through WWII as the Allies. The game could be a little I played through the campaign of Unity of Command II and had a blast. Nice long campaign - took me about 30+ hours Unique turn based combat using steps as units The supply line was a lot of fun to manage and cut off Game(s) like: Panzer Corps, Fantasy General II I played through the campaign of Unity of Command II and had a blast. It wouldn't be a huge issue if I could simply go back and select a different course of action, but with the Conference system, but the game doesn't allow this. I think this could be articulated better so that I understand the frontline rollback implication. The game actually cares for this, as it offers an option to make an alternate-history earlier run for the Apennines, presumably factoring in my previous success. I understand why it is so, but in terms of overall game progress, it's somewhat puzzling. For example, once you complete the first leg of mainland Italy's invasion and choose the historical path for the second one, the frontline and the objectives assigned to you are moved back according to the historical timeline. Some of the scenario progression is slightly odd. I would add some tooltips on the unit data card. I realize this is likely the ultimate challenge to pull off in making a strategy game, but there are gains to be made on this count IMHO. I find the AI to be overly cautious at time. No big deal, easy to get used to, just a note). Somehow I find navigating the map not entirely intuitive (I often select a unit when I actually want to pan the camera, for example. There are some mechanics that are a bit harder to figure out, would be great to have access to the manual from the game. They provide a surprisingly deep set of options to run your battle. + The HQ actions and upgrades are really interesting and quite useful. + The more I play, the more I find that there's a lot to love in the way some aspects of operational warfare are being abstracted, from stragglers being reintroduced as spare steps to the expense of HQ command points to the flexibility provided with re-assigning steps. + Dunno if people will be able to visually mod the game, would be great, especially to get more variety on motorized/mechanized units. + Cloud save, yay! Lunch breaks gaming here I come! + Comes with an editor! Can't wait to see people's content with this, I haven't looked at it, I *think*, for now, we can create only single battles but hopefully, we'll get to create full campaigns. + The field manoeuver tutorial is an excellent idea. Great map! + Excellent overall look and feel. + Deeper logistics and HQ mechanics + Same great visual style, only better. + Comes with an editor! Can't wait to see people's content with this, I haven't looked at it, I *think*, A great evolution from the first game. + Cloud save, yay! Lunch breaks gaming here I come!
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